Presentation themes are grouped into four categories, bearing in mind the focus of the conference on iPads, other mobile devices platforms, and engagement in higher education. A description of each category and possible content suggestions are below. If you have further questions or suggestions, or are unsure which category your presentation might fit, feel free to contact Jeff Boehm at

Pedagogy & Instruction

This category covers the use of mobile technologies to enhance student learning and engagement on any level, from primary school to graduate and post-graduate studies.

  • Assessing educational apps
  • Instructional innovations
  • Faculty professional development
  • Assessing educational apps
  • Collaborative, project-based and context-based learning
  • Engagement with Learning Management Systems/Virtual Learning Environments


Research & Theory

Papers and presentations in this category could include the use of theory in mobile technology research, a comparison of research methods, innovative approaches to research, ethical considerations in research, and challenges with conducting research using mobile technologies.

  • Empirical research on the instructional use of mobile devices
  • Case studies on the instructional use of mobile devices
  • Action research with mobile devices
  • Pilot projects
  • Research in App creation


Emerging Mobile Technologies

Topics in this category could address newer mobile technologies, including both devices and apps. These sessions could be more informative rather than research-based, and could include less formal experiences using new technologies.

  • Evaluation of iPads and other mobile devices
  • Mobile creativity tools
  • Enabling flexible learning
  • Virtuality
  • App production
  • Augmented Reality
  • Immersive environments


Culture, Policy & Ethics

Culture – defined in the broad disciplines of sociology, anthropology and psychology; Policy – defined in terms of administration in the adaptation of mobile technologies or the study of explicit and implicit actions reflected in a learning environment/institution; Ethics – ethical considerations of mobile technology, including but not limited to areas such as privacy, permission and security.

  • Using BYOD or institutional devices
  • Developing a mobile strategy
  • App creation
  • Research issues
  • Students as co-creators
  • Teaching in schools
  • Vlogs
  • Use of web tools
  • Social media strategies
  • Data management

Submission types:

  • Long papers (5k-6k words) – 20 minute presentation +10 min Q&A
  • Short papers (2k-3k words) – 10 minute presentation +5 min Q&A
  • Posters

more information about submissions